Sports specific rules

1. Tennis


1.1. If the refusal (disqualification) of the player occurs before the start of the match, the bets are refunded.

1.2. If the start of the match is delayed or the match is postponed for any reason, then all bets remain in force until the end of the match or until the end of the tournament.

1.3. Bets will stand in the following cases:

1.3.1. changing court coverage;

1.3.2. change of venue;

1.3.3. replacement of an indoor court with an open one.

1.4. If a tennis match is interrupted due to a refusal or disqualification of a player in the first set, then all bets will be settled with odds "1", except for bets on already played games and those cases where the outcomes have already been determined at the time the match was stopped.

1.5. If a tennis match is interrupted due to a refusal or disqualification of a player, all bets placed in the match are refunded (calculated with odds "1"). Bets placed in the "Live" or "Line" section are canceled (calculated with the odds "1"), unless the outcomes have already been determined at the time the match was stopped.

1.6. In case of a change in the format of the match (number of sets), bets on the following outcomes:

1.6.1. the athlete's victory in the match;

1.6.2. the athlete's victory in the first set;

1.6.3. handicap in games for the first set;

1.6.4. total of the first set;

1.6.5. who will serve first in the match;

1.6.6. who wins the first game of the match remain in force and are calculated based on the result of the match. Bets on other outcomes are calculated with the odds "1".

1.7. Handicap and total for a tennis match are indicated in games.

1.8. If the game is not completed for any reason (the match is interrupted and not completed, one of the participants refuses to continue the game, disqualification, etc.), the bets on this game are calculated with the odds "1".

1.9. In tennis matches in the decisive set, handicap and total are calculated by points, and completely by the match - for 1 game.

1.9.1. Example. Gronefeld / Peschke - Nikulesku / Zakopalova. Bet "Total 21.5M". The game score (6: 3; 3: 6; 4: 10points). The third set will be calculated as 1 game. The total will be calculated as: 6 + 3 + 6 + 3 + 1 = 19. The bet is won.

1.10. In tennis matches marked "Champ. Tie-break" or "Super Tie-break", the handicap and total for the whole match will be calculated based on the score on the Super Tie-break.

1.10.1. Example. Gronefeld / Peschke - Nikulescu / Zakopalova (champion tie-break). Bet "Total 21.5M". The game score (6: 3; 3: 6; 4: 10points). The total will be calculated as: 6 + 3 + 6 + 3 + 4 + 10 = 32. The bet is lost.

1.10.2. Super tie-breaks (championship tie-breaks) are played in some tournaments instead of the decisive set. The winner of the match will be the player (pair) who first won 10 points, provided that he (she) scores 2 points more than the opponent.

1.11. The "Score by sets" bet. In the line, the corresponding columns are titled: 2: 0; 2: 1, etc.

1.12. The "Who will pass next" bet. In the proposed pairs, it is proposed to name the tennis player who will advance further in the tournament grid. If both tennis players have left the tournament, the best player will be the one who has advanced further in the tournament bracket; if both tennis players are eliminated in the same round, the odds of winning bets are assumed to be "1". If a tennis player refuses to participate in the tournament before its start, the odds for winning bets are assumed to be "1".

1.13. Winner bet. The tennis player (team) who takes first place in the tournament is considered the winner. If a tennis player refuses to play in the tournament before its start, the odds of winning on bets on him are assumed to be "1".

1.14. The "Victory in a Game" bet. In this rate, it is proposed to determine which of the athletes will win the game. End-to-end game numbers are valid only within the set. The bet "8th game 2 set" with the score in the set 6: 1 will be calculated as a refund, because 8 game was not.

1.15. Tie-break is considered a separate game.

1.16. "Points" rate. Point is a rally (who wins one point when serving).

1.16.1. Example: "Point 4 (8th game) wins 2" (Opponent 2 wins the 4th point (serve) in the 8th game). Game 8 played as follows: 1st point: 0-15 (won the second)

1.16.2. 2nd point: 15-15 (won the first)

1.16.3. 3rd point: 15-30 (won second)

1.16.4. 4th point: 15-40 (won the second) - the bet is won.

1.17. The "First set score" bet. In this bet it is necessary to determine the exact score of the first set. If the first set is not finished, then the bets on this outcome are calculated with the odds "1"

1.18. The "tie-break in the match" bet. If the match is not completed for any reason and the tie-break has already taken place in the match, bets on the outcome "Tie-break in the match Will be" are considered to be won, and on the outcome "Tie-break in the match Will not be" considered to be lost. If the match is not completed for any reason and there was no tie-break in the match, the “tie-break in the match” bets are calculated with the odds “1”.

1.19. The "Player will be the first to use computer replay" bet. It is proposed to name the tennis player who is the first to use the right to computer replay. If both tennis players did not use a computer replay, then the odds of winning bets are assumed to be "1".

1.20. If there is a misprint in the abbreviation of the athlete's initials in the line for a tennis match (for example, instead of Müller J. it is written Müller D.), this will not be a basis for canceling the bet and it remains in force.

1.21. The "Set tie-break score" bet. In this bet you are asked to guess the exact score with which the tie-break will end.

1.22. When the score is 6: 6 in the set, a tie-break is played to determine the winner in the set. A tie-break in a set is played up to 7 points (the score can be 7: 5, 7: 4, etc.)

1.23. “To win (...) with a different score” assumes that one of the players wins in a tie-break after a 6: 6 score (super tie-break after a 9: 9 score).

1.23.1. Example 1. Klein (Avs) - Klek (Svk). Bet: 1st wins with a different score. Tie-break ends with a score (7: 3) - loss.

1.24. The tie-break ended with a score (8: 6) - a win. (i.e. the victory of the 1st player after the score 6: 6).

1.25. The "Tie-break score in the match" bet. In this bet you are asked to guess the exact score with which the tie-break will end.

1.26. Tie-break (super tie-break) in the match is played up to 10 points (the score can be 10: 8, 10: 6, etc.).

1.27. Tie-break score. Any other P1‍ (P2). A player wins in a tie-break with a score different from the proposed list.

1.28. In case: if there was no tie-break in the match or set; if the match is not completed for any reason, then the "Tie-break score" bets are calculated with the odds "1".

1.29. The bet "In a set the player will not win a single game (yes)". The bet will be winning if the set score is (6: 0) or (0: 6).

1.30. The "Player wins the match by losing the first set" bet. The bet will be settled as won if one of the players loses the first set but wins the entire match.

1.31. A bet in tennis on "Half time performance". For example, "1st half> 2nd", the bet will be settled as a win if more games were played in the first set than in the second.

1.32. Bets on a game that was played as a tie-break in a set are settled as refunds (with a winning odds equal to "1"). Game bets are numbered consecutively.

1.33. Statistics (number of aces, double faults, first serve hit percentage, etc.) are taken from the official sites of the tournament.

1.34. Bets on the list (number of aces, double faults, percentage of hitting the first serve, etc.) are calculated as follows: events that are uniquely determined by the time the match is stopped are accepted for bet calculations. All other bets are paid out with a winning odds equal to "1".

1.35. Matchball is a point played in a tennis match, winning or losing which can decide the outcome of the entire match.

1.36. Bet "1 break - 1 player". The bet will be settled as a win if 1 player won the first game on the opponent's serve (break point - the possibility of winning a game on the opponent's serve).

1.37. The bet "The number of points in the first game Total (5.5) B" is a bet on the number of points in the first game, for example, when the score (40:30) was 6 points, therefore, this bet would win.

1.38. Betting on the effectiveness of periods only considers the 1st and 2nd sets. The "Highest Scoring Period - Draw" bet will be settled as won if the score, for example, is (6: 3; 3: 6; 6: 4). Bet "Effectiveness of period 1" and "Effectiveness of period 2" with an equal number of games in the 1st and 2nd sets will be calculated as a loss.

1.39. The "Total of the most ineffective / effective set" bet. Bets on totals will be calculated based on the rules of the tennis tournament match (game up to 2 or 3 wins).

1.40. The "Player will take his serve from 0-40 - Yes" bet will win if the player lost 0-40 and won 40-40 on his serve.

1.41. Match format FAST4 or up to two won sets (out of 3 sets), or up to three (out of 5 sets). The set is held up to 4 won games, with a score of 3: 3, a tie-break is played up to 5 won points without a difference of two points (ends when the score is 5: 4). In a tie-break with the score 4: 4, the player (pair) at the reception chooses the field (right or left) to which the serve will be carried out. In a tie-break, the change of sides occurs after 4 points played.



2. Football


2.1. Bets on football matches (including cup matches) are accepted for the main game time specified in the regulations (90 minutes of the game, 2 halves of 45 minutes each plus injury time), unless otherwise indicated in the line (“extra time”) Extra time and penalty shootouts are taken into account only in bets on reaching the next round, in another league, on the winner of the competition, etc.

2.2. For all bets to stand, 80 minutes of the match must have been played, unless the results of the bets have already been determined at the time the match was stopped.

2.3. Friendly matches format.

2.3.1. FIFA Match Duration Rules: For friendlies, the rules are adopted prior to the start of the tournament. Before betting on friendly matches, check the game rules on independent sources of information.

2.3.2. 1, 2 and 3 youth teams 80 minutes (2x40),

2.3.3. 1 children's teams - 70 minutes (2x35), for bets to stand, 70 minutes of the match must be played,

2.3.4. 2 and 3 children's teams - 60 minutes (2x30), for bets to stand, 60 minutes of the match must be played.

2.4. The calculation of bets on football matches marked "extra time" is made without taking into account penalties. Bets on penalty shootouts are accepted separately (penalty shootout).

2.5. First corner will be given - you need to determine which team will give the corner first.

2.6. Will give more corners - you need to determine which team will give more corners during the match.

2.7. Number of corners - it is necessary to determine whether more or less corners will be taken during the match by both teams.

2.8. Yellow card betting. Total yellow cards, yellow card handicaps - only warnings to field players and the goalkeeper are counted. When calculating the number of yellow cards in a match, a repeated warning, which resulted in the automatic removal of a player from the field, is not taken into account.

2.9. Yellow and red cards shown to field players and the goalkeeper after the final whistle will not count towards betting purposes.

2.10. Bets on yellow and red cards (the abbreviated name of the ZhKK or cards) are calculated as: a yellow card is 1 card, a red card is 2 yellow cards. A repeated yellow card is ignored and counts as 1 red card. Those. One player can have no more than 3 cards in total per match.

2.11. The number of yellow and red cards, corners, hits to the post and crossbar is determined by video broadcast. If the broadcast was interrupted or was not conducted, then the result for the number of yellow and red cards, corners is taken from official sources of information. All other statistics (offsides, fouls, substitutions, etc.) are taken only from official sources of information. A substitution made according to the official source at the 46th minute is considered to have been made during the break for calculation purposes. A corner kick that has been resubmitted is counted as one for calculation purposes. Only taken corners are taken into account in the calculation of total corners.

2.12. Bars and crossbars. Only those hits to the post or crossbar are taken into account after which the ball remained in play (touched a player, referee, another post or crossbar). The post or crossbar does not count: before the ball hits the post or crossbar, the game was stopped; after hitting the post or crossbar, the ball went out of bounds or flew into the goal (a goal was recorded).

2.13. Shots on target. This rate does not include hits to the post or crossbar.

2.14. Bets on statistical indicators can be calculated within 3 hours from the end of the match.

2.15. The bet "Team 1 will score goal number 1 before 78:00 minutes - Yes" - it is necessary to determine that the 1st team will score its first goal in this time interval. If a goal is scored on the 78th minute, then it will be taken into account when calculating this bet.

2.16. Bets on the FAST EVENTS type: "Total in the interval from () to minute ()", "Handicap in the interval ...", "Outcome of the interval ...". It is necessary to determine the number of goals in the specified time interval.

2.16.1. In the interval from minutes (40:00) to (44:59), the total goals will be calculated without taking into account injury time.

2.16.2. In the interval from one minute (85:00) to (89:59), the total goals will be calculated without taking into account stoppage time.

2.16.3. In the interval from a minute (10:00) to (19:59), if a goal is scored in the 20th minute, it will be counted in this time interval.

2.17. Market "What's Before". Bets will be calculated taking into account the time when the event was scheduled. For intervals from 41st to 45th minutes and from 86th to 90th minutes, the comparison of statistical indicators is made without taking into account the compensated time to the half or match.

2.18. "To score a goal (Harry Kane)" bet. Will be calculated as a win if the player entered the field and scored a goal. Own goals are not counted. If the player has not entered the field, the bet is calculated as a refund with odds "1". Bets are valid for players of the main squad (if a player came on as a substitute and bets were given on him, then such coupons will be calculated with odds "1")

2.19. The "Will score the 1st goal (Harry Kane)" bet. It will be calculated as a win if the player entered the field and scored the first goal. Own goals are not counted. If a player entered the field when the account was opened, or did not enter the field, then the bet is calculated as a return with odds “1”. Bets are valid for players of the main squad (if a player came on as a substitute and bets were given on him, then such coupons will be calculated with odds "1").

2.20. Bet "Player will score under / over 0.5". Bets are valid for players of the main squad (if a player came on as a substitute and bets were given on him, then such coupons will be calculated with odds "1").

2.21. Time of the first / last goal. Bets on the first goal scored in a certain period of time, for example, from 1 to 30 minutes, will be considered lost if the match was interrupted with the score 0: 0 after this period of time.

2.22. Double, (hat-trick) in the match. In this bet it is necessary to determine whether exactly two goals (double), exactly three goals (hat-trick) will be scored by one player in the match or not. Own goals are not counted. If a hat-trick was scored in the match, then the bet on the "Double in match - yes" bet will be considered a loss.

2.23. Penalty yes / no. In this bet, it is necessary to determine whether or not a penalty will be awarded in the match.

2.24. Penalty and sending-off (yes). The bet will be settled as won if there was both a penalty kick and a sending-off in the game.

2.25. Bet on "Time: 1x2". Bets are accepted for the first half. Example. "First half will win 2 - yes." The bet will be settled as won if the 2nd team wins the first half.

2.26. The "Win on penalties 2 - yes" bet. The bet will be settled as won if there was a penalty shootout and the 2nd team won. The bet will be settled as lost if there was no penalty or the 2nd team lost in the penalty shootout.

2.27. The "Most productive period" bet. "Most Scoring Period - 1st Half" - the total goals in the 1st half is greater than the total goals in the 2nd half. "Most productive period - 2nd half" - the total goals in the 2nd half is more than the total goals in the 1st half. "Most Scoring Period - Draw" - the total goals in the 2nd half is equal to the total goals in the 1st half.

2.28. The player will score and the team will win with the score. To win the bet, you need to guess the player who scored the first goal and the score at the end of regular time (including injury time). If the player did not take part in the match or entered the field after the first goal was scored, the bet will be settled with odds "1". If the first goal is an own goal (an own goal), then the bet on the player who scored this goal will be calculated with the odds "1". If the match was interrupted after the first goal was scored and it was not completed within the timeframe stipulated by the rules, then bets on the player who scored this goal will be settled with odds "1". Bet 1 "Christian Eriksen will score and Team 1 will win 1-0 - yes" Bet 2 "Eric Lamela will score and Team 1 will win 1-0 - yes" Example 1. Christian Eriksen scored 1 goal and Team 1 won 1-0: bet 1 wins. bet 2 - loss Example 2. Christian Eriksen did not enter the field and Team 1 won with a score of 1-0: bet 1 - return bet 2 - loss.

2.29. Express outcomes. A type of bets on football, which includes two or three outcomes, for example: "Under 2.5 goals and under 4 cards" "W2 and under 10 corners and under 4 cards." In order for this type of bet to be winning, it is necessary that all the outcomes indicated in this event converge. Bets are accepted on regular time of the game, including overtime / injury time. Extra time does not count. A corner kick that has been played again is counted once. The second offense that resulted in a card being shown will be counted as one card. For example, after a yellow card, a red card is immediately shown - only one card will be counted. Only cards that were shown to players on the field are taken into account. If one of the bet parameters matches the proposed option, then return with odds "1" for the type of bets "express outcomes" is not provided. Example: "Less than 10 corners and less than 4 cards" - according to statistics, 9 corners and 4 cards. The bet will be settled as a loss.

2.30. Cards. Statistics. Bets are settled based on what happens during regular play. Only cards that were shown to players on the field are taken into account. First card. Bets are settled based on the events that occurred during the allotted period of time in the match. Red or yellow cards must be shown within the designated time period of the match. The card will not be counted if the event that caused the punishment with the card happened in a certain period of time, but the card was not shown in a certain period of time, but was shown after. Total cards. This includes overtime / compensated time. Overtime does not count unless otherwise noted. Only one card will count for the second offense. Those. if the yellow card is immediately followed by a red card, then only one card will be counted. This means that the maximum number of cards that one player can receive is two. The last card. If no cards were shown in the match, then the winning choice is no cards. All other bets will be settled as lost. If two or more players are involved in the same incident, the market will be settled on the last card shown.

2.31. Markets "How a goal will be scored". The calculation takes into account the following rules:

2.31.1. Own goal - the bet wins if the scored goal was an own goal.

2.31.2. From a free kick - the bet wins if a goal is scored directly from a free kick by the player who took the free kick, as well as if a goal is scored in a direct kick from a corner.

2.31.3. Penalty kick - the bet wins if a goal is scored directly from the penalty kick by the player taking the penalty kick.

2.31.4. Head - the bet wins if the last touch of the ball was made by the head of the player who scored the goal. Own goals are not counted.

2.31.5. With a foot - the bet wins if a goal is scored with a foot. A free kick, penalty kick and own goal are not counted. If a goal is scored by any part of the player's body other than the head, then such a goal is considered to be kicked.

2.31.6. No goal - the bet wins if the first (next) goal is not scored.

2.32. Markets for Player Performance Comparison by Goals will be based on regular time. If the player does not start in the starting lineup, then bets will be settled as winning with odds "1".

2.33. The markets for national team statistics in the group stage will be calculated based on the results of the actual matches played in the group stage.

2.34. Markets for national team statistics in the tournament will be calculated based on the results of the actual matches, taking into account the extra time (excluding penalties and own goals) played in the group stage and playoff series. Markets for statistics of players in a match will be calculated taking into account overtime.

2.35. Results. Who is better at the end of the championship (players). Sequence of criteria: goals scored in the tournament; most assists in a tournament; the smallest number of minutes played in the tournament (including extra time, excluding penalty kicks and own goals).

2.36. The number of goals a player has (per season, streak). When a player moves to another championship, the bets made are settled with odds 1. If a player is not announced in the starting lineup of one of the matches, bets on this player are settled with odds "1".

2.37. Results. Who is better at the end of the tournament (team). Sequence of criteria: stage of elimination from the tournament; place taken in the group; points scored in the group; goal difference in the tournament; goals scored in the tournament (including extra time, excluding penalty kicks).

2.38. The market "Which player will score the most goals" (tournament, championship) is calculated taking into account extra time, excluding penalty kicks. If a player is not announced in the starting lineup of one of the matches, bets on this player are settled with odds "1".

2.39. Tournament. "The player will receive the Golden Boot prize. The market is calculated taking into account extra time, excluding penalties and own goals. The sequence of criteria: goals scored in a tournament, the most assists in a tournament, the least minutes played in a tournament.

2.40. "Which team will score the first goal first." It is necessary to determine the team that will score the first goal before the other teams on the specified game day. If several teams have the same time of the first goal, then bets on these teams will be settled as a win.

2.41. The Player vs Team market will be settled based on the results of actual matches. If the player did not take part in the match or was not declared in the starting lineup, then the bet will be refunded. If a player is sent off or substituted during the match, then all bets will stand.

2.42. The market "Statistics. In which group the most goals will be scored" will be calculated as a refund if an equal number of goals will be scored.

2.43. Goal from standard market. A goal is scored from a set piece if no more than two touches (including the starting one) by the players of both teams took place from the moment the set was played until the goal was scored. The ball touches by the defending goalkeeper do not count. Standard soccer provisions include kick-off from midfield, sideline throw-in, free kick, free kick, corner kick, goal kick, penalty kick and held ball.

2.44. In the “Free kick” markets, free kicks and free kicks are taken into account (including those assigned after the offside position).

2.45. Multi-goal - it is necessary to determine whether the number of goals in the match will fall within the proposed interval. For example, Multi-goal 2-4. The bet will be settled as won if 2, 3 or 4 goals are scored in the match.

2.46. Next goal, handicap - in this market it is necessary to determine which team will score the next goal. If there is no next goal in the match, the bet will be settled with odds "1".



3. Ice hockey


3.1. Bets on matches on the line are accepted for regular time (60 minutes of play, 3 periods of 20 minutes), unless otherwise indicated (with overtime and overtime marked with overtime or with overtime and shootouts, with overtime and shootouts.

3.2. Bets on live matches are accepted only for regular time. LIVE bets on KHL and NHL hockey matches can be accepted on:


main time;

main time including overtime (marked "with OT");

regular time, including overtime and shootouts (marked "with overtime and shootouts").



3.2.1. Example 1. Spartak-Traktor (with overtime and shootouts). In this case, bets on the match are accepted for regular time, taking into account OT and shootouts. The match score is 2: 3 (1: 0, 1: 1, 0: 1, 0: 0, 0: 1). All selections will be settled based on the final score of 2: 3. The total for this game will be 5.

3.2.2. Example 2. Avtomobilist – Severstal (with OT). In this case, bets on the match are accepted for regular time, taking into account OT. The final score for this game will be 2: 2 (1: 0, 1: 1, 0: 1; 0: 0). The total for this game will be 4. Bets on the victory of the 1st and 2nd teams will be settled as lost.

3.2.3. Example 3. Ska – Ak Bars. In this case, bets on the match are accepted only on regular time. The final score for this game will be 2: 2 (1: 0, 1: 1, 0: 1). The total for this game will be 4. Bets on the victory of the 1st and 2nd teams will be settled as lost.

3.3. If the match starts but is not completed, all bets on this match will be calculated with odds "1", unless the results of the bets have already been determined at the time the match was stopped.

3.4. The NHL, AHL, CHL, OHL, WHL, East Coast Hockey League teams of North America can be placed in direct sequence (home-away) or in reverse. In the case of a reverse arrangement, the rates will not be refunded.

3.5. "Total" bet. In the game, taking into account the shootouts, the number of goals scored in shootouts in the calculation of the total is taken as 1 goal.

3.6. "Result and Total" bet. It is necessary to determine which team will win the match and how many goals will be scored: over or under the total given in the line. Bets on NHL and KHL matches, on matches of other championships and all international competitions are accepted for regular time.

3.7. The bet "Team 2 wins in overtime - No" will be settled as a win: if there was no overtime in the game; if team 2 loses in overtime. Shootout win bets are settled in the same way.

3.8. The "To win in extra time" bet. The winner must be determined during overtime (OT).


The game score (0: 0; 1: 1; 1: 0) is a loss.

The game score (0: 0; 1: 1; 0: 0; 0: 1) is a win.

The game score (0: 0; 1: 1; 0: 0; 0: 0; 1: 0) is a loss.



3.9. The "Most productive period" bet.


"Highest Scoring Period - 1" - more goals were scored in the 1st period than in the 2nd or 3rd period.

Highest Scoring Period - 2 - More goals were scored in the 2nd period than in the 1st or 3rd period.

"Most Scoring Period - 3" - More goals were scored in the 3rd period than in the 1st or 2nd period.

"Most productive period - draw" - at least in two periods the same maximum number of goals was scored.





4. Basketball


4.1. Bets on these sports are accepted on:


regular time (48 minutes of play, 4 quarters of 12 minutes each or 40 minutes of play, 4 quarters of 10 minutes)

the main time, taking into account the overtime (marked "with OT").



4.2. If the match starts, but will not be completed, all bets on this match will be calculated with the odds "1", unless the results of the bets have already been determined at the time the match was stopped.

4.3. Bets on matches on the line are accepted for regular time, unless otherwise indicated (with overtime, the mark “with OT”.

4.4. A match is considered completed if at least 35 minutes of the match has been played for matches lasting 40 minutes (or at least 40 minutes for matches lasting 48 minutes). In this case, all bets will be settled on the results at the time the match was stopped.

4.5. In basketball matches (for events marked "OT"), bets on handicaps and totals for the 4th quarter and 2nd half are calculated excluding overtime (OT).

4.6. NBA teams can be located both in direct sequence (home - away), and in reverse. In the case of a reverse arrangement, the rates will not be refunded.

4.7. The rules of friendly (cup, club) basketball matches are specified by the client independently at the official source. If a friendly match ended in a draw (the match rules have changed), then bets on victories will be calculated as a return with odds "1", and all totals and handicaps will be calculated according to the result.

4.8. In basketball cup matches, overtime (OT), assigned by the sum of the results of two matches, is taken into account only in bets on reaching the next round, in another league, on the winner of the competition, etc.

4.9. If the basketball match ends in a draw, the "Will be OT" bet is calculated as a win, the "Will not be OT" bet is a loss.

4.10. The "Total of the most productive (ineffective) quarter" bet. Two or more quarters with the same highest scoring (non-scoring) total are not grounds for the return of bets. The calculation in this case is based on the total (when calculating the total of the 4th quarter, the points scored during OT are not taken into account).

4.11. The bet "Which team will most likely score X points" (made on the line) will be settled with odds 1 if none of the teams gets the specified number of points. For example, "Race to 25 points P1", with a score of 24-24, the bet will be calculated as a refund (with odds 1).

4.12. The Bet "Win By 6-10 Difference" will be settled as won if the difference in points between the score of the first team and the score of the second team is in the range from 6 to 10 points. Example: the score of the match (85:90), the difference between the win of the 2nd team is 5, therefore the bet will be settled as a loss.



5. Baseball


5.1. Baseball bets are accepted on regular time unless otherwise stated.

5.2. The home team in the match is the second batter, regardless of the location of the game.

5.3. A match is considered to have taken place if at least 5 full innings or 4.5 innings have been played. If less than 4.5 innings have been played, the following will be calculated: bets on wins; passage to the next stage; bets, the results of which have already been determined at the time the match was stopped. All other bets on this match will be settled with odds "1".

5.4. If the baseball match does not start at the specified time and there is a confirmation of the postponement of the match on the official website, then all bets on this match are settled with odds "1".

5.5. If the match is suspended (interrupted) and resumed within 72 hours, then the bets remain in force until the end of the match. If the match is not completed within 72 hours, then all bets on it will be void, except for the outcomes that have already been determined.

5.6. In MLB preseason matches, if points are tied at the end of the 9th inning, an additional 10th inning is played. But, if no one wins in the 10th, then the game ends in a draw and the bets on W1 and W2 are calculated with the coefficient "1" (return).



6. Counter-Strike GO


6.1 If a match is interrupted and resumed within 48 hours of the start, all open bets will be settled, otherwise all non-settled bets will be settled at odds of 1.

6.2 All offered markets are settled with regular time (30 rounds) unless otherwise stated.

6.3 If a team is withdrawn from the match, all non-settled bets will be settled with odds of 1.

6.4 If a match or map is replayed due to disconnection or technical issues that are not player related, all unresolved markets will be settled at odds of 1. Separate bets will be placed on replaying the map or match.

6.5 Bets on additional markets (first blood, first n-kills, whether a bomb will be planted, whether there will be an ace) are calculated based on the game logs of the event.



7. Dota 2


7.1 Map - first aegis: the rate is calculated based on who will pick up the aegis, and not kill the roshan.

7.2 Map - First Tower: Any method of destroying a tower counts (destroying a tower

by creeps, destruction of the tower by the enemy or denying the tower by your player)

7.3 Map - first barrack: any method of destroying the barracks counts (destroying the barracks

creeps, destruction of the barrack by the enemy or denay the barrack by your player)

7.4 If a team is withdrawn from the match, all unsettled bets will be settled from

coefficient 1.

7.5 If the match or map is replayed due to a disconnection or

technical problems that are not related to the player, all unresolved markets will be

calculated with odds 1. Separate bets will be placed on replaying a map or match